1. Upcoming Instant Melee Attack Change | 9/21/2005 5:36:53 PM PDT
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The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table: Two-handed weapons: 3.3 Daggers: 1.7 All other one-handed weapons: 2.4 As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor’s Sunrazor will increase in power. We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor’s Sunrazor. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.
原贴 http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=4981387&P=1
Kania
2005-09-22 15:52:52
0樓
1. Upcoming Instant Melee Attack Change | 9/21/2005 5:36:53 PM PDT										 
	
	
The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table: 


Two-handed weapons: 3.3 
Daggers: 1.7 
All other one-handed weapons: 2.4 


As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor’s Sunrazor will increase in power. 


We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor’s Sunrazor. 


This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. 


Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.	 
	
	
原贴位置 http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=4981387&P=1

Kania
2005-09-22 15:53:47
1樓
晕了!英文水平太菜了!!


看不明白了!什么职业的武器呀!!

冰风
2005-09-22 23:15:28
2樓
大概是说:以前的肉搏的技能伤害,都是算上自身的攻击强度和武器伤害后再乘以武器的速度,所以一般来说,发动技能的主手武器在dps一定的情况下,速度越慢,技能所造成的伤害就越大...然后在1.8版本,这种计算方式将被改变,技能造成的伤害不再与武器的速度相乘,而是乘以一个确定的数值,以下是那个确定的数值


双手武器: 3.3 
小刀: 1.7 
所有其他单手武器: 2.4 

Kania
2005-09-22 23:59:13
3樓
这次变更只影响肉搏的技能伤害,并不影响武器的普通攻击伤害,所以以后肉搏职业选择武器,应该偏向以速度较快武器,,,


这对肉搏职业影响还是非常大的

Kania
2005-09-23 00:01:54
4樓